iZombie (graphic novels)
Chris Roberson, Mike & Laura Allred, Todd Klein
★★★★★
I recently went back and re-read the entire iZombie comic book series for the first time since the TV adaptation launched. If you only know the TV show, it’s very different, though they both share a similar quirky not-quite-horror, not-quite-comedy tone.
The show took the basic premise: a woman in the Pacific Northwest becomes a zombie, but can continue living as a human as long as she eats brains frequently enough. She picks up flashes of memories from the brains she eats, sometimes with a compulsion to resolve unfinished business.
The comic deals with supernatural rather than biochemical zombies, with werewolves (well, a were-terrier anyway), ghosts, vampires and more. It starts off in the mystery/monster genre just a bit darker than Scooby Doo/Buffy level, with a dash of secret agent intrigue, slowly building to a Lovecraftian cosmic horror cataclysm with a side of Michael Moorcock’s eternal champion (whose expy, here, is a minor character at best).
Here, Gwen gets her brains working at an eco-friendly cemetery (no embalming!). Her best friends are a ghost who died in the 1960s and a were-terrier. She barely remembers her family, who think she’s still dead, as her pre-zombie life keeps fading.
It’s full of off-the-wall concepts that they just run with. There’s a group of vampires who run a paintball outfit, draining customers out in the woods just enough to leave them woozy instead of leaving a trail of bodies. (Naturally, the story is called “uVampire.”) An artificial construct who’s building her own Frankenstein-brand monster for nefarious purposes. A secret international order of monster-hunters, and an even more secret group of monsters working as government agents (under the alias of the Dead Presidents). A diner proprietor rumored to have been either a hit woman or the original model for a popular doll line. And a several-millenia-old former mummy with a mysterious agenda involving Gwen.
Early on, Roberson establishes a remarkably simple cosmology to tie all the monsters together: the idea that every living being has both an “oversoul” and “undersoul” (roughly corresponding to intellect and emotions, or conscious and subconscious, or superego and id).
- Dead body where the oversoul sticks around: Vampire. Still intelligent, wants blood to make up for the missing undersoul.
- Only the undersoul? Now you’ve got a zombie, who wants brains.
- Disembodied oversoul? Ghost.
- Disembodied undersoul? Poltergeist.
- Human possessed by an animal’s undersoul? Werewolf etc.
I’d forgotten how much I liked Mike and Laura Allred’s art here. Their clean style makes for a great contrast with the monsters and occasional gore, and helps keep it on the lighter side of the genre. And seeing it again reminded me I should look up some of their other work!
The 28-issue series is available as a 4-volume paperback set or a massive 1-volume omnibus, as well as digitally.
