The Great Typo Huntβ β β Β½β
Jeff Deck and Benjamin D. Herson A cross-country road trip with a Sharpie pen, correcting grammatical and spelling errors in road and shop signs. Iβve mellowed on the subject since it came out, but itβs still interesting.
Heavenβs Vaultβ β β β β You play as an archaeologist, sailing among the moons of a habitable nebula linked by rivers, exploring ruins, interacting with townspeople, and translating ancient inscriptions. What starts as a simple quest to find a missing person ultimately reveals surprising truths about the history of the nebula and its people.
Heavenβs Vault (Novels)β β β β β
Jon Ingold Aliya and the robot sail the Nebula, seeking clues to its history and future. The first two novels tell a story similar to the game, just different enough to feel new. Ancient writing appears throughout, sometimes translated and sometimes left for the reader. Book three picks up both after the game and long before, exploring a changed Nebula and the Loop.
Interferenceβ β β β β
Sue Burke An intriguing followup to Semiosis that weaves several drastically different sentient species (both plant and animal) into a story about factions, community, freedom, communication and war.
Semiosisβ β β β β
Sue Burke A fascinating take on space colonization, intelligence, and language, following multiple generations of humans on a world dominated by sapient plants.