Kelson Reviews Stuff - Page 4

Forrestal Reserve

★★★★☆

A panorama shot of mostly green hills, with some dry brush in the foreground and the ocean beyond. A valley curves out of view toward the ocean, what looks like a paved road running along the floor. (It's not - it's actually plastic ground cover. I'm not entirely sure what it's for, but it's a good bet it's related to mitigating the slow-motion landslide that's closed the area to the right due to unstable ground). Off to the left a steeper, bare section of hill is recognizable as the ridge from the first photo in this set.

Forrestal is the eastern end of a chain of nature reserves managed by the Palos Verdes Peninsula Land Conservancy that form a continuous corridor along the hillsides facing the ocean away from the Los Angeles Basin. And between upthrust layers, ancient landslides, recent landslides, and an abandoned quarry, it’s what you might call “geologically interesting area.”

Hiking trails range from nearly flat to infuriatingly steep. There’s not much shade unless you’re short and the sun is low.

A panorama shot of mostly green hills, with some dry brush in the foreground and the ocean beyond. A valley curves out of view toward the ocean, what looks like a paved road running along the floor. (It's not - it's actually plastic ground cover. I'm not entirely sure what it's for, but it's a good bet it's related to mitigating the slow-motion landslide that's closed the area to the right due to unstable ground). Off to the left a steeper, bare section of hill is recognizable as the ridge from the first photo in this set.

What Goes Up…

The steepest trail runs up a ridge along the east edge of the reserve. Along the way it looks down into that quarry, splits off horizontally to a much easier trail along the hillside and across a narrow valley, and continues upward as an out-and-back spur of loose rock and slippery dirt called the Cristo que Viento trail, which I think translates as “Christ, how windy!” It took me several visits to reach the top, since I’d let myself get out of shape, and while I’ve built back enough stamina back to handle it now, my calves still complained most of the way up, and my knees complained all the way back down. The view wasn’t even worth it. It wasn’t that much different than the view from the Mariposa Trail.

Looking past the edge of a cliff which runs off into the distance toward the ocean. There's a narrow wooden board at the edge of a trail, and a rope or cable running across the frame. In front of it, there's a post with a sign saying DO NOT CLIMB OVER RAILING. AREA CLOSED. NO ACCESS. (Violators will be Cited). A winding dirt trail with posts and grab ropes on one side leads down a hillside into a narrow valley. A ridge of jagged rocks rises beyond it. A trail is visible curving around the ridge, while a gentle hillside slopes down toward the ocean. The nearby hill is mostly dry grass, but green trees line the valley and brush

The second-steepest trail runs up a hillside along the west edge of the reserve toward a viewpoint, connecting to a trail that runs along the top of a cliff, then back down to the lower areas. This one’s more worth it, because you look out across a canyon that looks like it was formed by a section of the hill detaching and sliding down toward the ocean. And this trail has some switchbacking to it. The last time I was there I approached it from the other side, and heard another hiker complaining breathlessly on his way up!

Canyons and Hillsides

The rest of the trails aren’t that bad, even the ones with significant grade to them.

The Fossil Trail runs through that canyon, and more trails run up and down both sections of the hill. The Vista trail offers a nice view of the cliffs. The Mariposa Trail has some good ocean views, and crosses a narrow valley with an intermittent streambed and actual trees (the only real shade in the place). And you can probably guess how the Cactus Trail got its name.

A short wooden footbridge with only one railing spans a very small stream, surrounded by scraggly-looking trees. A short rock face with narrow layers breaking off unevenly. Otherwise it would look like mid-2000s strip mall rock-face architecture.

The southwest corner used to connect to the Portuguese Bend Reserve. Unfortunately that whole reserve has been closed due to the current slow-moving landslide activity. I spent 10 years saying “I should hike there someday” and never got around to it. (Who knows, maybe it’ll stabilize while I’m still healthy enough to hike.)

A coastal hillside where sections have clearely broken off in the past, leaving stair-steps and a valley. A very winding road along the coast, with some areas clearly much darker and newer than others.

Getting There

One way or another, you need to go around the hill. Coming from the east you’ll either need to go through the hills or all the way out to San Pedro. Coming from the west, you’ll be driving through the active landslide area where the road’s been slipping and repeatedly patched. Either way, you need to turn inland away from the golf course entrance, then up a curving residential street, past a park on the left, to an open area with a gate that’s usually open during the day.

The main trailhead is near the gate, and you can park on either site of the road. There are two more trailheads, one at the end of the road and along another spur that goes past the sports fields, but you’ll have to hike to get to them since the road is closed to vehicles past a certain point. There’s also a city park near the gate, where there are picnic areas and a new community center with bathrooms and a water bottle filling station.

The Wind’s Twelve Quarters

Ursula K. Le Guin

★★★★☆

A collection of short stories from early in Le Guin’s career, spanning her first sale through the time when she’d begun to be recognized as a major force in the genre.

Semley’s Necklace ★★★★★

Adapting the one-night-in-faerie trope to relativistic space travel, this works better on its own than as the prologue to Rocannon’s World.

April in Paris ★★★★★

A delightful story about time travel, loneliness and companionship, set in one room in Paris across centuries.

The Masters ★★★☆☆

In this society, once you master your craft, that’s it. There’s nothing else to learn, because figuring out new things is heresy. Interesting, but I think “The Stars Below” explores the themes better.

Darkness Box ★★☆☆☆

A fairy tale that follows dream logic and reversals.

The Word of Unbinding and The Rule of Names ★★★★☆

The first two stories of Earthsea, set long before the time of Ged and Tenar. They’re interesting both on their own and in seeing what Earthsea grew from, and I’ve reviewed them in more detail on their own page.

Winter’s King ★★★★★

My favorite story in the collection, worth its own review (TODO). Set in the Hainish universe, primarily on Gethen, though it has less to do with gender and more to do with relativity, perspective, and rearranging snapshots of time.

The Good Trip ★★★☆☆

What is this I don’t even.

Nine Lives ★★★☆☆

A rare hard-sci-fi story from the author, focusing on a space mining operation where the new crew shows up and they’re all clones of the same person. The first half is a bit of a slog through exposition, but it gets moving at the point where the title starts to make sense and questions of individuality become more urgent.

Apparently a movie adaptation got as far as casting back in 2018, but nothing’s been announced since. (It probably would be a better movie than novella, and would make an interesting double-feature with Moon.)

Things ★★★★☆

A surreal tale of a seaside village than giving up on meaning as “the end” arrives, but two people keep trying to live their lives, and a bricklayer just can’t quite invent boats.

A Trip to the Head ★★☆☆☆

Another weird experiment that doesn’t quite work.

Vaster than Empires and More Slow ★★★★☆

A fascinating story of a dysfunctional deep-space crew where everyone has their own neuroses, including an empath who has immense difficulty with other people, as they explore a world with only plant life. Another one worth its own review. Set in the Hainish universe, a long way away from the worlds of the Ekumen.

The Stars Below ★★★★☆

An astronomer, his observatory burned by the authorities, is forced into hiding in an underground mine. Like “The Masters,” it’s a take on forbidden ways to gather knowledge, but this one’s more character-driven and gets into the psychology of having your life’s work destroyed and what’s left of your world turned upside-down.

The Field of Vision ★★★☆☆

Interesting and disturbing take on alien artifacts and sensory overload.

Direction of the Road ★★★☆☆

Movement is relative. Told from the point of view of a tree.

The Ones Who Walk Away From Omelas ★★★★★

An absolute classic on societal guilt and on how we rationalize others’ misery, especially when we believe it’s the price for our own happiness, boiled down to a single, stark choice.

The Day Before the Revolution ★★★★★

A character study of an aging revolutionary, and a glimpse of the woman behind the anarchist philosophy that will come to define the society of Annares in The Dispossessed. Her days of both theory and practice are largely behind her now, and she thinks back on what she built and what (and who) she lost as she navigates a world in which the revolution she’s worked so hard for has moved beyond her.

And yes, as a DS9 fan, reading about a “founder” named Odo is a bit odd, but I started picturing her more like Le Guin herself as she looked when she was much older, which I think suits her.

The Word of Unbinding and The Rule of Names

Ursula K. Le Guin

★★★★☆

I finally read the original two stories set in Earthsea, before Le Guin began the first novel and the stories of Ged and Tenar. She hadn’t quite settled on the tone yet, but you can see the rough outlines of the archipelago, and magic working through words and names, and mages both traveling and settled. And, surprisingly enough, the land of the dead and the human/dragon dichotomy, themes which she brings together in The Other Wind.

“The Word of Unbinding” feels a bit more like an Earthsea story despite some of the inconsistencies. (Le Guin suggests in the intro that perhaps trolls went extinct in Earthsea sometime after this story.) It’s a story of the balances between life and death, and between responsibility and ambition.

“The Rule of Names” feels a bit more Tolkien-esque, set in a pastoral village like the Shire, complete with a Mr. Underhill who lives, well, under a hill and a mysterious wizard showing up on an equally mysterious errand. Though with a wry twist at the end.

Spoilers for a 60-year-old story Imagine Smaug decides to lay low for a bit and hide out in the Shire. And the definition Ged later gives of a "dragonlord" is about probabilities, after all.

Each stands on its own, and neither really contains any major revelations about Earthsea that aren’t explored in more depth in the novels (ok, except maybe the trolls), but they’re interesting enough to be worth checking out, whether you’ve read the rest of the series or not.

Both stories are collected in The Wind’s Twelve Quarters and The Books of Earthsea. (The former is a lot easier to carry around unless you’ve gone for a digital edition!)

Fossify Phone

★★★☆☆

A serviceable dialer app for the actual phone part of your smartphone, using your device’s contacts, favorites and call history. Still lets you swipe to accept/reject a call. You can block calls from specific numbers, or from calls with hidden numbers, or from anyone who isn’t in your contacts.

Advantages over Google’s default dialer:

  • You know it’s not sending your call activity to the cloud.

Disadvantages:

  • It also can’t pre-screen likely spam/scam calls, do speech-to-text transcripts or menus, or offer visual voicemail, and it doesn’t have much in the way of accessibility features.

It’s not clear whether it picks up any CallerID data beyond the incoming number. Since switching, I haven’t seen any labels, even “Scam likely,” on incoming calls that aren’t in my contacts. But then I don’t get a lot of actual phone calls, so it’s hard to be sure.

iZombie (graphic novels)

Chris Roberson, Mike & Laura Allred, Todd Klein

★★★★★

A figure wrapped in bandages like a mummy, wearing a smoking jacket, lifts the cover from a food tray to reveal a brain. Reflected in the lid, a woman with short white hair, yellow eyes and very pale skin is licking her lips as she looks at the brain.

I recently went back and re-read the entire iZombie comic book series for the first time since the TV adaptation launched. If you only know the TV show, it’s very different, though they both share a similar quirky not-quite-horror, not-quite-comedy tone.

The show took the basic premise: a woman in the Pacific Northwest becomes a zombie, but can continue living as a human as long as she eats brains frequently enough. She picks up flashes of memories from the brains she eats, sometimes with a compulsion to resolve unfinished business.

A figure wrapped in bandages like a mummy, wearing a smoking jacket, lifts the cover from a food tray to reveal a brain. Reflected in the lid, a woman with short white hair, yellow eyes and very pale skin is licking her lips as she looks at the brain.

The comic deals with supernatural rather than biochemical zombies, with werewolves (well, a were-terrier anyway), ghosts, vampires and more. It starts off in the mystery/monster genre just a bit darker than Scooby Doo/Buffy level, with a dash of secret agent intrigue, slowly building to a Lovecraftian cosmic horror cataclysm with a side of Michael Moorcock’s eternal champion (whose expy, here, is a minor character at best).

Here, Gwen gets her brains working at an eco-friendly cemetery (no embalming!). Her best friends are a ghost who died in the 1960s and a were-terrier. She barely remembers her family, who think she’s still dead, as her pre-zombie life keeps fading.

It’s full of off-the-wall concepts that they just run with. There’s a group of vampires who run a paintball outfit, draining customers out in the woods just enough to leave them woozy instead of leaving a trail of bodies. (Naturally, the story is called “uVampire.”) An artificial construct who’s building her own Frankenstein-brand monster for nefarious purposes. A secret international order of monster-hunters, and an even more secret group of monsters working as government agents (under the alias of the Dead Presidents). A diner proprietor rumored to have been either a hit woman or the original model for a popular doll line. And a several-millenia-old former mummy with a mysterious agenda involving Gwen.

Early on, Roberson establishes a remarkably simple cosmology to tie all the monsters together: the idea that every living being has both an “oversoul” and “undersoul” (roughly corresponding to intellect and emotions, or conscious and subconscious, or superego and id).

  • Dead body where the oversoul sticks around: Vampire. Still intelligent, wants blood to make up for the missing undersoul.
  • Only the undersoul? Now you’ve got a zombie, who wants brains.
  • Disembodied oversoul? Ghost.
  • Disembodied undersoul? Poltergeist.
  • Human possessed by an animal’s undersoul? Werewolf etc.

I’d forgotten how much I liked Mike and Laura Allred’s art here. Their clean style makes for a great contrast with the monsters and occasional gore, and helps keep it on the lighter side of the genre. And seeing it again reminded me I should look up some of their other work!

The 28-issue series is available as a 4-volume paperback set or a massive 1-volume omnibus, as well as digitally.