Kelson Reviews Stuff - Page 50

Final Crisis: Revisiting the Tie-Ins

After listening to the audio version, I re-read Final Crisis and read most of the tie-ins, some of them for the first time.

First, the tie-ins included in the Final Crisis collected edition:

  • Superman Beyond: I still think it’s essential, and I’m torn between thinking it should have been incorporated into the main story to begin with, and acknowledging that it sort of stands on its own and gave them the chance to do the 3-D gimmick for the first printing.
  • Batman/Last Rites: The framing sequence does help, but the stuff going on inside Batman’s head mostly isn’t relevant to this story.
  • Submit (Black Lightning/Tattooed Man): While not required to understand the main story, it adds a lot by showing the personal impact of the invasion.

And the others:

  • Resist (Checkmate): It broadens the scope, but can be skipped. I do like using the captive villain AIs as a way to get around the ALE’s control of communication channels.
  • Rogues Revenge: I didn’t like it as much this time through as I did ten years ago. The story was in the works before it became part of Final Crisis, and it shows. It still works as Rogues: Rebirth, but now I think the Crisis connections hurt more than they help.
  • Revelations: It’s a much tighter story that weaves in and out of issues 2 and 3 (if not seamlessly). It picks up the mostly-dropped threads of the Crime Bible and Vandal Savage, shows the early stages of Darkseid’s takeover, and presents an interesting combination of street-level and supernatural perspectives on a cosmic event. I didn’t read it originally, but I’m glad I finally got around to it. And I find myself wanting to go back and look for more Montoya/Question stories.

I didn’t re-read Requiem. I still haven’t picked up Rage of the Red Lanterns. I also didn’t re-read Legion of Three Worlds, which from what I recall has nothing to do with Final Crisis except that Superman passes through it between Superman: Beyond and his return to the main series. I remember it being a lot more confusing and a lot less interesting than Final Crisis itself despite being a more straight-forward superhero story.

I do want to re-read Multiversity now, though!

Final Crisis (Audio and Graphic Novel)

Superman grimly holds the lifeless body of Batman, with other members of the Justice League behind them.

After listening to Stop Motion, I picked up the “Graphic Audio” adaptation of Final Crisis.

Superman grimly holds the lifeless body of Batman, with other members of the Justice League behind them.It actually flows better than the comic book, especially toward the end, when the comic starts fragmenting the narrative. (That part is great as metatext, but there’s a lot of “wait, what just happened?” as you read it.) Scenes are fleshed out, and narrative fills in which details you need to glean from the artwork. There are a number of things that I thought had been added to the adaptation, but when I went back to read the original, they were there if you looked closely.

And of course having it all together avoids the problem of delays between chapters that plagued the original release, though that’s true of the collected edition too.

A lot of that is probably the novelization it was based on. It credits the story only to Greg Cox, with no mention of Grant Morrison or any of the artists, which is disappointing. But I don’t think it would work well as a book. The voice acting, music and sound make up for a lot of the lost visual punch and visual structure of the story, and it needs more than just the words.

The acting is compelling, and I found myself more interested in several of the characters as a result: particularly Renee Montoya as the Question, who moves in and out of the story in a number of places, but we actually get to see (or hear) what she’s doing rather than have to piece it together from a panel here and a panel there.

Alterations

One of the weird things is that it incorporates some of the tie-ins, but excludes the one that actually sets up Mandrakk. The Black Lightning/Tattooed Man story from “Submit” is included, along with the framing sequence from the Batman crossover. Those are good choices. “Submit” is a breakneck story that shows what’s going on at the street level when Darkseid takes over, and “Last Rites” clarifies what’s happening to Batman in the Evil Factory

But Superman getting recruited for a multiversal quest to stop Mandrakk, setting up the villain who appears in the final chapter? Completely missing. As a result, Mandrakk appears almost out of nowhere. Superman’s absence during the invasion is explained by having Brainiac 5 recruit him directly from Lois’ hospital room, sending him off to Legion of Three Worlds, and Ultraman’s appearances at the end are replaced with Mandrakk’s co-conspirator Monitor. It streamlines the story, but I think it streamlines it a little too much.

Anti-Life

The Anti-Life Equation is so terrifying because it’s not just mind control, it compels the surrender of free will. Those who have submitted spout slogans about how it justifies anything, how it’s so much easier than the struggles of life and love. It’s insidious, because psychological research has shown that decisions do take effort, and it is easier to offload tough decisions to a schedule, a policy, a leader, etc. The brain likes taking shortcuts around cognitive load.

There’s an appeal to never having to worry about making the wrong choice.

But we want to be able to make choices.

Darkseid Is

Another interesting thing about Final Crisis is how much damage Darkseid does just by existing. He doesn’t do any traditional super villain things in the entire story. No battles, no plotting. He just sits on his throne, taking advantage of a battle he already won, imposing his will on an entire planet and pulling it into a singularity. He spends most of the story sitting in an underground bunker, but his presence presses down on the world.

And he’s damn hard to kill. It takes Batman with a magic bullet, two Flashes leading a manifestation of death, Wonder Woman’s Lasso of Truth, and Superman producing the exact counter-frequency to cancel out what remains of Darkseid’s soul’s quantum waveform as it lingers for months, continuing to drag Earth into oblivion.

Metal

But wow, I’m really seeing the parallels with Dark Knights: Metal even more strongly than when I was just comparing to memory.

Barbatos, like Darkseid, takes over the world between issues, and we jump to a handful of heroes mounting a desperate resistance. The keystone of the multiverse – conveniently the main DC Earth – is in danger of being pulled “downward” into an unending hell. And everyone’s fighting twisted versions of the heroes.

They’re a lot more alike than any of the Crisis events are to each other or to Metal.

Update: As of 2020, none of the DC Comics adaptations are available on Graphic Audio’s site anymore. I’m guessing the license expired or something.

The Three-Body Problem (Book)

Liu Cixin, Ken Liu (Translator)

★★★★☆

This isn’t a review so much as it’s a collection of comments I made while reading the book back in August 2018, originally posted on one of my Mastodon accounts. I’ll probably fix it up into an actual review at some point.

Chapters 1-2 and Silent Spring

I find it bizarre that a book that criticized excesses of capitalism would have been characterized as counter-revolutionary, capitalist propaganda.

But of course both capitalism and communism are quite capable of environmental destruction. Rapacious state, corporation, or individual, it’s a universal human failing, like the image of an iceberg in the ocean that Wenjie imagines, independent of ideology.

I would not at all be surprised if Silent Spring was actually portrayed this way, particularly knowing China’s environmental record.

I also did a double take on the idea of banning teaching relativity for ideology…but then I remembered we’ve got the same problem with people trying to block teaching evolution here in the US.

One more thing I have to wrap my mind around to read a story set during the cultural revolution.

It’s a weird mindset to imagine, and it’s interesting to compare to the more familiar present-day culture in the next few chapters.

Chapters 5-7: The Game

The mystery, the questions about the nature of fundamental laws of physics (i.e. are they actually fundamental?), and the countdown have all been fascinating.

I’m up to the introduction of the VR game that lends its name to the title, and for the first time I feel like the story is getting bogged down.

I know it’s symbolic. I figure it’s a way to get ideas across to the players without discussing them openly. But it’s still dragging.

Leveling Up

Now that I’ve gotten through another cycle of the VR game story, it’s become more intriguing. Presumably we’re going to work through a bunch of cosmological models as it goes on.

I love the idea of using NPCs to simulate a computer in-game. It reminds me of the working CPU models made in Minecraft with redstone, except more creative because NPCs aren’t designed for circuitry.

I also like the way the author mixes up the narrative structure, with documents, a personal statement, and of course the game interspersed with the regular narration.

And I’m really curious as to how the trick with the cosmic background radiation is supposed to have been managed.

And of course, is the countdown really leading to something, or is it, as Shi suggests, just a way to mess with Wang’s head?

Chapter 22

I don’t quite buy the game as a recruiting tool.

They’re supposedly all about replacing human society with the aliens’ (one way or another), but the game doesn’t tell you much about that society except that it’s persistent, can hibernate for eons, and coming for us.

It conveys key facts about their environment and biology, but doesn’t present a culture to emulate. Unless it’s in the chapters Wang misses?

Or is the vagueness itself part of the appeal? Anyone dissatisfied with the world as it is can project their own ideals onto the aliens?

Final Chapters

I’m seriously impressed by the concept of the sophon. It’s one of the most overpowered pieces of impossible tech and yet it’s a simple extrapolation from string theory – and making use of known quantum effects gives it a lot of other abilities that handily explain the mysterious happenings early in the book.

Some of the catastrophes, I can go with. But one big enough to create a new moon? The planet would have basically been sterilized.

I also wondered about the secrecy of incoming communication with Red Coast 2. Surely other SETI projects would have picked up the signals, whether they could decode them or not.

Flash: Stop Motion (Audio)

Mark Schultz

Album cover: Painted close-up of the Flash's torso while running, motion blur added.

Album cover: Painted close-up of the Flash's torso while running, motion blur added.I’m not big on audiobooks, but I picked up a DC Comics-related Humble Bundle a few weeks ago and I “read” The Flash: Stop Motion by Mark Schultz. It’s kind of odd listening to a “Graphic Audio” adaptation (A movie in your mind!) of a prose novel based on a character who usually appears in visual media, but the full cast, sound effects, and music help to make up for the lack of actual visuals that I’ve found tends to hamper prose stories about superheroes.

I read the book when it came out in 2004, and I’d forgotten enough for it to be more-or-less “new.” It’s set during the Wally West/Keystone City era when the Flash’s identity was still public knowledge and he worked with Detectives Chyre and Morillo. A super-speed killer has been attacking people in the Keystone/Central area. Not only is it faster than the Flash, but every time it strikes, bits of other universes bleed into our own. Wally has to discover the nature of this “superluminoid,” its surprising connection to the West/Allen family, and unlock a potential beyond the speed force in order to stop it.

The familiar characters are handled well, and the concepts behind the superluminoid, quantum warriors and the Seventh Singularity are intriguing. It’s the kind of thing you’d expect from Grant Morrison or Warren Ellis as they take on super-speed, the metagene, the speed force and quantum physics. The ideas still hold up, and I think it would be fascinating to explore them further, though in the long run they would unbalance the Flash’s already over-powered abilities.

There are a few continuity issues that bugged me at the time I first read it. A lot of the story hinges on Iris and Wally being blood relatives, for instance, which they weren’t pre-Flashpoint. Those don’t bother me anymore, partly because continuity has been remixed so many times and partly because I’ve mellowed on that sort of thing. Though I still have trouble with the opening scene where the Flash is treading air to “fly” with the JLA. (And then there are oddities like the fact that the entire Justice League is in several scenes, but only Wonder Woman gets a detailed description. Hmmm…)

The audio adaptation works well. It’s got a full voice cast and sound effects in addition to the narration. Some of the voices work better than others, and some just don’t fit my head-voice for the characters. (Chyre, for instance, sounds more gravelly and world-weary in my mind than this version.) They really make use of effects and music in the battle sequences, though some of them might work better with headphones than listening in a car. I found it hard to pick out the words in the action scenes because there was so much going on. And some of the conversations that work in print go on way too long in audio.

The novel is worth reading, and the audio is worth listening to. Now I’m curious to hear how Graphic Audio adapted Infinite Crisis, 52 and Final Crisis.

I think I’ll skip Countdown, though.

Update 1: I did listen to and review the Final Crisis adaptation.

Update 2: As of 2020, none of the DC Comics adaptations are available on Graphic Audio’s site anymore. I’m guessing the license expired or something.

Head On

John Scalzi

★★★★★

The sequel to Lock In is a fast read with an interesting mystery, fun characters, and intriguing concepts. More than the first book, it fully explores the societal impact of both large scale lock-in and the technology used to deal with it.

It continues with the POV of locked-in FBI agent Chris Shane, this time investigating the death of a locked-in athlete.

In this near-future, 10% of the world’s population have been locked into their brains by a pandemic. Virtual reality and remote robot piloting enable them to interact with the world, and there are even specially designed “threeps” (named after a well-known droid) for different tasks. Among them: the battle threeps used for a sport more violent than could be played with real human bodies.

Hadens spend most of their lives interacting through simulations or mechanical avatars, which changes a lot about identity presentation, travel, location, disability and prejudice. It’s the kind of thing that might be nodded to in another book that wanted to focus on the technology, but all these implications are woven throughout the story and key to a lot of it.