It looks like the media is still viewing Disney’s acquisition of Pixar in terms of 3-D computer animation vs. 2-D hand animation. I still think they’re missing the point.

Disney’s new golden age started with The Little Mermaid in 1989 and ran through The Lion King in 1994. Pixar’s unbroken string of hits started with Toy Story in 1995. Disney has continued to release at least one animated movie each year, but hasn’t had a hit on the same level. It’s tempting to say “Well, Disney’s doing 2-D animation and Pixar is doing 3-D animation, so that must be the reason.” But Disney’s own Chicken Little did only passably well at the box office.

I’ve maintained all along that the issue isn’t the animation style but the quality of the movie as a whole. Yes, Pixar is very good at 3-D animation, but they’re also very good at story. Let’s look at Disney’s recent films for a moment—just the films, not the competition, and not the box office take. Has anything from Pocahontas onward been as good as Beauty and the Beast or Aladdin? Or has the quality dropped off? I don’t mean just the animation—the animation is still top-quality in the ones I’ve seen. I mean, is the story compelling? The characters? The premise? Would the average moviegoer look at Home on the Range and say, “I have to see this!”

I think there’s plenty of life in both 2-D and 3-D animation. Disney’s in-house animated features didn’t “lose” to Pixar because they were 2-D. They lost because Disney got boring. Switching from hand animation to computer animation isn’t going to change that.

Y’know, something I just can’t understand is the tendency, in rants about how the Star Wars prequels have not measured up to and/or sullied precious memories of the originals, to make sure there’s a dig about them being soulless computer-generated films, often citing the superiority of earlier effects with actual models and the presence of real actors.

Haven’t Pixar and DreamWorks demonstrated that it’s entirely possible to make a well-constructed, entertaining film entirely with CGI? Hasn’t Hollywood’s studio machine demonstrated that it’s entirely possible to make a shallow, soulless film entirely with real actors? Remember the original reviews of Jurassic Park that accused the milestone CGI dinosaurs of being more lifelike than the actors?

It ain’t the CGI, folks.

The effects are top-notch. The visual design, even when referencing other films, is impressive. Acting. Directing. Writing. This is where Episodes I and II have broken down. And if you’ve seen the right movies, you know the leads can act—when they’re given a chance.

No, it’s the dialog and the directing—both primarily Lucas’ work, and both tasks he let others take on or at least polish in earlier films. From what I hear Tom Stoppard has polished the dialog in Episode III. One can only hope that Lucas’ “practice” directing the last two has given him the experience needed to make the final film stand out.

Microsoft responds to Apple’s contention that portable video isn’t a big market:

“Ask kids in the back of a car on a two-hour trip, ‘Hey, would you like to have your videos there?’ My kids would,” Gates said. “I guess Steve’s kids just listen to Bach and Mozart. But mine, they want to watch ‘Finding Nemo.’ I don’t know who made that, but it’s really a neat movie.”

Yeah, who was that?