As of last weekend, I’ve been to more WonderCons in Anaheim than San Francisco, and more with a kid in tow than without. And I’m finally at the point where I’m no longer comparing the current incarnation of the con to the previous one, and just taking it on its own terms.
(Jump to the Photo Gallery if you don’t want to read my ramblings on the con.)
WonderCon is still a lot like old-school San Diego Comic-Con, with the mix of various media presence but without the cattle-drive crowds. It’s the kind of con where you can find the high-profile events or guests and actually visit more than one in the same day!
The era of gigantic booth displays (other than the tower of T-shirts) seems to be over, or maybe exhibitors are saving them for the bigger cons. I was surprised that DC didn’t have a booth, since they’ve been heavily involved in WonderCon every year I’ve gone, though they provided the program cover/T-shirt as usual, hosted panels, and of course were well-represented by artists and writers.
Even without giant booths, the main floor filled most of the convention center. Artist’s Alley was probably about the same size as at SDCC, but easier to navigate. It’s a bit of a blur, actually, but I remember:
- Looking at a lot of art
- Comics sellers (though I only took the time to look at the discount books that were actually organized)
- Pirate-themed devices
- Antique keys, tools, drafting instruments and the like. (In some cases the artifacts weren’t actually that old. There was a Swiss Army Knife that looked pretty much exactly like the one I was carrying in my backpack, for instance.)
- Tentacle Kitty!
- Talking to several artists including: Phil Foglio, from whom I bought a Girl Genius-inspired card game; Amy Mebberson, who got a kick out of Spider-Elsa; the writer of an indie comic about airship combat with amazing artwork called Skies of Fire.
- What is it with me and airship comics?