The recent approval by the EU of King.com’s trademark on the words of their own title “Candy Crush Saga” for use in game and app titles, and the resulting flurry of infringement allegations, is of particular interest to me. Not as a CCSaga player, although I am one. (Level 491, used to comment on my levelup posts with helpful advice for other players, have accidentally spent real money but never won a level by using purchased powerups.) Not because I think it’s ridiculous, although I do. Not because I’m outraged about one more case of the big guy going after the little guy (“All Candy Casino Slots – Jewels Craze Connect: Big Blast Mania Land” excepted and notwithstanding), although I am. Not because I think CCSaga has used underhanded tricks to winkle money out of its players, or because I dislike the deliberate manipulation of addiction mechanisms by game developers, or because I resent the social gaming model for making participation as much a responsibility to your friends as a pastime for yourself. All relevant and true, but the real reason I’m following this story is that I’ve been involved with King.com since before CCSaga existed. I know where it came from, I’ve been watching its evolution, and I’m interested to see what this episode does for (or to) the company as a whole. Continue reading