Well, my copy of The Born Queen has arrived via UPS, and I’m nowhere near finished re-reading the first three books of Greg Keyes’ The Kingdoms of Thorn and Bone. I’d hoped to start at the beginning of March, but I was in the middle of the Trade Pact books and wanted to finish that trilogy. Then I figured I could read one book each week like last time and be ready at the point that book 4 arrived…and I promptly got swamped with stuff to do at both work and home, so I found myself reading mainly at lunch (and half the time I ended up eating at my desk instead) and in 20-minute chunks. Now I’ve got the concluding novel, but I only just finished book 1 last night, and I’ve gotten only a handful of chapters into book 2.

I’ve enjoyed re-reading them, though, and while I remembered The Briar King quite well, it’s clear I’ve forgotten enough of books 2 and 3 that it will be well-worth having them fresh in my mind.

Now that I’ve got the final volume here, I think I’ll look for more of those 20-minute chunks of time.

After reading the “Who cares what Earth this takes place on!” intro to the Justice League: New Frontier tie-in comic, I started thinking about the whole Earth-1, Earth-616, etc. thing. The confusion over Earth-1 vs. New Earth in DC (something which overshadowed discussion of the actual story in the first issue of Tangent: Superman’s Reign) highlights the question: just how important is it to label these fictional universes, anyway?

And once you’ve decided to catalog them, how do you label them?

A few multiverses that come to mind are DC’s, Marvel’s, and Michael Moorcock’s.

The multiverse of Moorcock’s Eternal Champion cycle is extremely fluid, with details changing whenever he wants to tell a different story. Just looking at the Elric stories, there are three or four origins for Stormbringer, and as many for the Melnibonéans and their pact with Arioch. There are several versions of the 20th-century Count Ulrich Von Bek (depending on whether you include Count Zodiac). Worlds are less like parallel lines and more like streams that can run together, mingle, and separate again (kind of like the briefly-used Hypertime as used by DC).

DC and Marvel, on the other hand, favor a discrete structure in which each universe can be precisely identified. This may have something to do with the focus on continuity as a key element of comic-book storytelling, and would explain why, for instance, Marvel has made an effort to number what seems to be every single alternate reality they’ve ever published.

Approaches to numbering:

  • Sequential. DC started out like this, with Earth-1, Earth-2, Earth-3, etc.
  • Random. Current DC multiverse, except for the first few we saw at the end of 52 which were based on worlds from the original DC multiverse (Earth-2, Earth-3, Earth-5 from Earth-S, Earth-10 from Earth-X). Marvel’s main continuity, Earth-616, was reportedly picked at random (though there is some disagreement on this point).
  • Referential. Things like choosing Earth-S for the worlds of Shazam or Squadron Supreme, or Earth-C for Captain Carrot. Earth-97 for Tangent (which appeared in 1997) and Earth-96 for Kingdom Come (which appeared in 1996) would also fall into this category (but see the next point).
  • Systematic. Taking referential labels a step further, using a consistent scheme. Marvel derives most of its designations from publication dates.

Personally, I prefer to just name them. “The Tangent Universe” or “New Frontier” or “Supremeverse” gets the idea across more directly than, say, Earth-9.

Up in Napa, we found this sign at the entrance to Syar Industries.

Sign: Syar Industries, Inc.

Being Heroes fans, we couldn’t resist. Not only was the name just one letter off of the show’s popular villain, but the elongated S in the logo was just begging for a trio of crosspieces to turn it into the helix symbol that appears everywhere in the show. A bit of photo-manipulation later:

Adjusted Sign: Sylar Industries, Inc.

I think anyone who’s been to a panel at a con in the past few years will appreciate Mark Evanier’s remarks on opening the floor to questions.

An open mike at a public event has increasingly become a magnet for people who should not be allowed near open mikes at public events. Audiences have begun to dread that portion of the program and to regard it as the signal that the event they came to see has come to an end. Thereafter, they can either leave (many do at that point) or sit there and cringe as control passes from the person they wanted to hear and goes to some stranger who, but for this opportunity, would never be speaking in front of a real audience and/or to someone of importance.

He goes on to mention the warning signs, like “On behalf of everyone here…” The people who, instead of just asking a question, need to turn it into the longest. public. statement. of. support. evar, as they pontificate about how this show changed their life, or that show inspired their writing, and can you please answer this stats question about my home-made Star Trek Role-Playing game after I read you a poem I wrote aaaaaall by myself?

No, really. I am not making this up.

As an example, at the Serenity panel at the 2005 San Diego Comic-Con, one “fan” took the floor to make a long rambling comment on behalf of fans who lived in Norway, London, England (“Both London and England?” “He’s got multiple personality disorder.”) etc. and explained that they thought Joss Whedon was “the best thing to happen to television since aerosol cheese.” Then he asked some question about the end of Angel and how they should handle some issue with the RPG. Joss tactfully handed it off to another panelist rather than tell the guy flat-out that it was a dumb (or at least inappropriate) question. (We’ve collected some more quotes from that panel.)

But this sort of thing happens all the time.

(via The Beat)

Wizard World Los Angeles 2008Wizard World Los Angeles turned out to be a surprisingly good con. Originally I was planning to go on my own, but when they announced the addition of Milo Ventimiglia (Peter Petrelli) to the Heroes panel, Katie decided to go as well. So we drove into LA Saturday morning, and arrived at the con around 11:00 AM. I was expecting a much sparser crowd based on my experience last year, but that had been a Sunday. This Saturday was a full-fledged con.

Update: The photo gallery is up!

The Floor

I put on my robe and wizard hat.I spent most of the time on the main floor, hunting down back-issues, bargains and autographs. A lot of dealers had brought their bargain bins (some of them, thankfully, alphabetized!), and a lot of them had trades and hardcovers for half-off or close to it. There were also the booths selling high-grade Silver-Age and Golden-Age books, toys and collectibles, and at least two booths selling swords. Yes, swords.

At one point, I overheard two comic-book dealers discussing whether the show was worth it. One of them said that people here tended to be looking for bargains, so it was hard to sell anything else. They agreed San Diego was a better bet.

Marvel Cars: Iron Man and Punisher SUVsI’ve been joking that the logo design for this year’s con (see above) was inspired by the gigantic auto show that shared the convention center witl last year’s con. So I was surprised to find a mini-auto show here: Marvel-themed cars, including Iron Man and Punisher SUVs.

There was a stage set up for Guitar Hero. At one point, I noticed the music was Metallica’s “Enter Sandman.” It seemed appropriate.

Costuming

Darth Vader and his entourage march though the food court.There weren’t quite as many people in costume as I saw at WonderCon last month (also a Saturday). But there was a large contingent of people in Jedi costumes, some of whom seemed to be sparring with lightsabers every time I walked down the right edge of the dealers’ room. And there were Imperial Stormtroopers directing traffic, making sure people could find the one large panel room that was half-way to the other end of the convention center.

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