The kid has been watching a zillion teardown/repair/dismantling videos of various devices on YouTube, and wants to learn to repair phones.

So I took the old phones and tablet that I’d set aside for e-waste collection, and the tools I used to do battery replacements on a couple of devices a while back, and let him at them.

He disassembled and reassembled the dead Nexus 5x that got stuck bootlooping two years ago. Plugged it in. Waited.

It actually powered on enough for us to get it into recovery mode!

Unfortunately I should have left it in fastboot mode, because now that I’ve downloaded an image to install, I can’t get it to power up again at all.

Took Minecraft Earth for a spin around the block. Most of the demos I’d seen showed either the build-on-a-plate mode or the AR adventure mode, so I wasn’t sure how the map mode was going to work.

You see a Minecraft-ified version of your local area. Real-world buildings appear as raised ground instead of buildings, so that you can see where they are, but there’s no risk of mismatches between real doors and virtual ones. Clusters of resources appear on the map: trees, boulders, mounds of dirt and such, along with sheep, cows and other mobs wandering around. You can tap on them repeatedly like you’re mining in the original game, and after a few seconds you get the mob, or the logs, stone blocks, dirt, flowers, etc.

You can use these resources to craft items with familiar recipes, but each item takes time (like smelting) instead of a shape. It might take 30 seconds to turn a log into planks, or three minutes to make a sword. There are three slots for the crafting table and three for the furnace, with one each unlocked at the beginning of gameplay. I’m guessing you unlock the others as you level up.

Resources seem to regenerate quickly – I saw them pop into existence a couple of times on my walk around the block, and there was already a new tree when I got back where I started.

You can also see a circle (I know, a circle! In Minecraft!) on the map showing what’s close enough to interact with, and whenever something crosses that circle, the phone will vibrate briefly to let you know.

A nice touch: If you’re moving faster than walking speed (or if it thinks you are due to GPS drift), it shows your avatar rolling in a mine cart!

Speaking of avatars, if you’ve used the new character creator in recent releases of Bedrock edition, that skin automatically transfers to this game.

Actually playing “adventures” is a bit weird. This is the gameplay they showed during Minecon. At certain spots, you can jump into an augmented-reality instance (the one I tried was roughly a 5 block by 5 block column) with items you’ve crafted or collected. You can fight zombies, find treasure chests, etc. It’s cool, but because you can’t physically move up or down, just around, it’s sort of like walking around a hole in the ground and trying to interact with stuff that’s way below you.

Anyway, I’ve spent longer writing about it than playing so far. I’ll have to take some time to really explore it and get a better sense of the gameplay. And try out the build plates.

But even at first glance, it’s a distinct experience compared to Pokemon Go, and not just a rehash with a different theme!

Update: A key difference I’ve noticed between Pokemon Go and a couple of short sessions in Minecraft Earth is that the world of Minecraft Earth is a lot denser than Pokemon Go.

With Pokemon Go, you have fixed locations for supplies and combat. It’s all about getting you out to walk that distance and find Pokemon along the way. There are even multiple rewards solely for distance walked (candy, hatching eggs, evolving certain Pokemon).

With Minecraft Earth, everything is randomly placed, closer together, and visible from farther away: resources, mobs, adventures. (And you can use a build plate anywhere.) It looks more like a Minecraft world than a map, and it feels like you could play it in a smaller space if you wanted to.

To keep myself from getting distracted by too many notifications on my phone, I ask myself the following questions whenever a new category pops up:

  • Will I need to act on it? (Likes/favorites are nice, but I don’t need to respond.)
  • How time-sensitive is it? (“Your ride is here” is more time sensitive than planning a get together for next weekend.)
  • How important? (“Server down” is more important than a project update. A conversation is more important than a newsletter.)
  • Is it actually for me, or is it an ad for the app service?

Then I turn off what I don’t need, turn off sound on the less urgent ones, and customize sounds for the most important ones.

So I hear when a text or instant message comes in, but not email or social media. When I pick up my phone I see emails, mentions & replies, but not favorites or boosts, etc.

It helps me a lot with alert overload. YMMV.

This post I rescued from my Google+ archive in August 2011 really speaks to how quickly expectations for mobile computing were derailed by the social media feedback loop.

Years ago, I wanted a smartphone so I could write down all the blog posts I compose in my head when I’m away from a computer. Now that I have one, I end up reading Facebook, Twitter, or Google Plus instead, and I compose blog posts in my head when I’m away from both my computer AND my phone. Maybe I just need a pencil and notepad.

That’s just me, and just one niche that I wanted to fill with a mobile computer. I also wanted SSH access, control panels, the ability to look up information easily, and photo uploads. But those things weren’t pushed out of the way like actual creative output was when I installed a bunch of dopamine generators on the device.

OK, blogging was fading anyway, and typing on a phone was tiresome. But neither of those made as much of a difference as the fact that it’s so, so easy to check Twitter for “just a minute” and find yourself still scrolling twenty minutes later.

It didn’t slow down photography. That was something that the social media cycle could latch onto. (Follow me on Flickr, Instagram, Photog.Social and Pixelfed!) And when I used a better camera, well, most cameras don’t have Facebook on them.

I think my use of social media is healthier now than it used to be. I still find myself staring at the train wreck of Twitter longer than intended, but I confine most of my activity to one session a day (or less) except for Mastodon, and that’s just different enough that it’s less likely to trigger a vortex to begin with. I do miss out on a lot with friends and family on Facebook by only checking once every couple of weeks, but I’m also happier the less time I spend there.

Still, I haven’t returned to the volume of long-form writing I used to do. And I know there’s so much more I could be doing with an always-connected computer in my pocket.

Phone notifications aren’t just reminders. They’re interruptions, especially if you have sound or vibration turned on. That gives them a lot of power, and means they should be used responsibly.

In short, phone notifications should serve your interests as the person using the phone. Not the app’s. Not the service’s. Yours.

If someone you know sends you a message, you probably want to know that. If you put an appointment on your calendar, that reminder is going to help you. A shipping update, or delivery notice? Probably helpful as well. Completion of some long-running process that you requested or are waiting for? OK. App and system updates? You do want the phone to keep working properly, so there’s a case there.

If your friend tags you on a photo, or replies to your comment, or sends you a message, then yeah, Facebook or Twitter or Tumblr or Mastodon can justifiably notify you. It’s the start or continuation of a conversation between you and that other person. (Though you should still be able to mute it if you don’t want to talk to that person.)

But when Facebook starts pushing friend suggestions, or “did you see so-and-so’s comment on this conversation that you’re not part of,” or choosing to promote some subset of people’s broadcasts? That’s not in my interests, and that’s not in the other person’s interests. That’s Facebook advertising itself, because they’re desperately afraid they’ve lost my eyeballs.

It’s no different than the Black Friday through Cyber Monday ads that Amazon pushed into my notifications over Thanksgiving weekend.

We can pare down notifications, but it takes time, and not every app offers fine enough controls over which notifications it sends. And of course you have to re-do it every time you get a new phone, and every time you add a new app.

Advertising in an alert is, IMO, an abuse of the feature. We’re bombarded by so many demands for our attention as it is. Phone notifications should stick to those that help us do what we want, not those that distract us from it.

I use extensive filters on Gmail to categorize mail the way I want. I pre-filter some things to look at later, prioritize some lists (like allergy or uptime alerts), and pre-categorize things that I may want to file away after looking at them.

The problem is, I can only change filters on the desktop site. When I’m reading on my phone, I need to remind myself not to archive or delete messages that I want to start filtering.

It occurred to me: I can label those messages “Change Filter.” I could even do it right away – there’s a “Manage labels” option on the Android app!

Nope!

I can’t add labels in the app, just change the download and notification settings for each.

So, website then…

Except I can’t get at the full Gmail website on my phone. Or my tablet. Google insists on showing a stripped-down mobile site, which has even fewer capabilities than the app.

I can’t fault them for starting with the mobile site. It is helpful to focus on the features that work best on small touchscreens, under-powered processors, and high-latency, low-bandwidth networks, and can be done by someone on the go, rather than someone sitting at a keyboard with a big screen and a mouse.

But if someone wants to use the functionality you’ve left out, and is willing to slog through the desktop site on their phone or tablet, you should at least let them get at it!

In this case I waited until I could log in on a desktop, then added the label. But not everyone with a phone has a desktop or a laptop. And as the balance keeps shifting towards phones as people’s primary internet access device, that’s going to be more and more common.

I’ve known about portrait distance for a while, and often thought that was a downside of using fixed-lens phone cameras for portraits. To frame someone’s face in a phone you have to either zoom (losing detail) or hold it close enough that the viewing angles distort the face. I prefer using my phone for long shots and using a camera with an optical zoom for portraits.

Unexpected consequence: Selfies are now a major source of young people’s self-image…which is distorted, leading them to feel worse about themselves and even seek out plastic surgery.

The researchers looked specifically at selfies taken from 12 inches away — a common distance for someone snapping a selfie without the assistance of a selfie stick. In a selfie taken from that distance, men’s noses appear 30 percent wider and women’s noses appear 29 percent wider than they actually are.

I think we can all agree that selfie sticks are a lesser evil than unnecessary cosmetic surgery!

Update: From the Facebook comments, here’s a link to a series of portraits taken at distances ranging from 2 meters down to 20 cm, demonstrating how different your face looks at each distance.