Two hot takes (so to speak):

Auto-updaters shouldn’t run when the system is really busy.

And installers that check to see the whether the same or newer version is “already installed” should either be really thorough about what they’re checking, or offer to do a repair install anyway.

Overheat!

I’d fired up a game of No Man’s Sky, which even after redoing the thermal paste and adding another case fan still pushes the limits of my system’s cooling, especially if I forget to wait for all the background processes to finish loading on Windows startup. I left a space station, landed on a planet, started mucking around with the structure I had found, and hit a waypoint pole to save again—

And the system shut down.

I turned it back on to get the fans running again and help cool off. Which worked. But when I logged in, I had a bunch of errors with Google Drive. Apparently its auto-update launched during my GPU-intensive game and overheated it enough to reach the shutdown threshold.

Fortunately, I’d just saved my game — or so I thought.

I spent about half an hour trying to fix Google Drive before I decided to just go back to the game for now.

No Man’s Sky picked up seamlessly…at the previous save. Maybe the write cache hadn’t been flushed yet or something. I’m glad I only lost about a minute of gameplay, though… I’ve got several hundred hours on this save file, and I’d hate for it to get lost or corrupted!

Anyway, back to Google Drive. I couldn’t reinstall it because I couldn’t uninstall it, and despite my efforts I couldn’t remove enough traces of it for the installer to be willing to run. You can read the whole reinstalling Drive saga on my troubleshooting site, along with the taskbar that lost its icons halfway through.

I eventually fixed it by copying the installed program files from another system and running the uninstaller manually. That resolved both the taskbar icons and the Drive installer being willing to run.

Then I dragged myself into bed.

Yeah, it was a fun Saturday night. 🙄

I picked up Outer Wilds again now that the Echoes of the Eye expansion dropped, and finally finished the endgame. (No spoilers since the game is all about discovery. I’ll just say that it involved revisiting one of my least favorite mechanics in order to get to it, which is why I set it aside for so long).

The ending is a perfect, bittersweet coda to the story you uncover over the course of the game.

Space Wilderness

It’s a space exploration game that starts in a forest next to a campfire. The first thing you can do is toast a marshmallow. (You can do the same at campsites on all the planets.)

You explore the other planets in your tiny solar system using a ship made of plywood and sheet metal, with duct-tape repairs. The system is trapped in a time loop, and you need to figure out why, and what happened to the ancient aliens who visited the system eons ago and died out, leaving only ruins.

Each planet is wildly different – one’s a hollow shell around a small black hole, one’s an ocean world with constant storms, one’s a rocky world with a deep equatorial canyon that shares an orbit with a world covered in sand, one’s been shattered into pieces by a giant space-capable bramble. Events during the loop change the environments too, blocking some areas and revealing others.

Vs No Man’s Sky

In a sense, Outer Wilds is the opposite of No Man’s Sky.

  • One’s a tiny cluster of carefully-crafted worlds, each unique, each requiring different ways of exploring.
  • The other is an infinite galaxy of auto-generated worlds, but when it comes down to it, the differences are mostly in the aesthetics and labels. A high-radiation world and a high-temperature world don’t really differ except in which resource you use to recharge your shielding.

I mean, I like No Man’s Sky, I’ve got something like 180 hours on it since I finally picked it up this spring, but a lot of the game play is the same thing you’ve done before a zillion times, just dressed up differently and with better equipment or more inventory slots as you go along.

Campfire Songs

I’m listening to the soundtrack now. Most space games don’t use banjos and harmonicas as key instruments, but each astronaut in the game also plays music on a different instrument while sitting by their own campfire, each on a different planet. Though I’m not sure how the ocean one stays lit.

So here’s a toast(ed marshmallow) to the travellers from Timber Hearth.

Next goal: figuring out how to get to the new planet in the expansion!

Also posted on my reviews site

I finally got around to trying out No Man’s Sky a few weeks ago. I started on a super-hot planet, where you need to find shelter and/or resources to recharge your suit’s hazard protection system to keep cool. Got killed a few times trying to figure out what I was doing. And after about 20 minutes, my computer spontaneously shut itself down.

I waited a few minutes to let it cool down, then tried again. Managed to figure out a bit more of what I needed to do in the game, and then the same thing happened.

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