I picked up Outer Wilds again now that the Echoes of the Eye expansion dropped, and finally finished the endgame. (No spoilers since the game is all about discovery. I’ll just say that it involved revisiting one of my least favorite mechanics in order to get to it, which is why I set it aside for so long).

The ending is a perfect, bittersweet coda to the story you uncover over the course of the game.

Space Wilderness

It’s a space exploration game that starts in a forest next to a campfire. The first thing you can do is toast a marshmallow. (You can do the same at campsites on all the planets.)

You explore the other planets in your tiny solar system using a ship made of plywood and sheet metal, with duct-tape repairs. The system is trapped in a time loop, and you need to figure out why, and what happened to the ancient aliens who visited the system eons ago and died out, leaving only ruins.

Each planet is wildly different – one’s a hollow shell around a small black hole, one’s an ocean world with constant storms, one’s a rocky world with a deep equatorial canyon that shares an orbit with a world covered in sand, one’s been shattered into pieces by a giant space-capable bramble. Events during the loop change the environments too, blocking some areas and revealing others.

Vs No Man’s Sky

In a sense, Outer Wilds is the opposite of No Man’s Sky.

  • One’s a tiny cluster of carefully-crafted worlds, each unique, each requiring different ways of exploring.
  • The other is an infinite galaxy of auto-generated worlds, but when it comes down to it, the differences are mostly in the aesthetics and labels. A high-radiation world and a high-temperature world don’t really differ except in which resource you use to recharge your shielding.

I mean, I like No Man’s Sky, I’ve got something like 180 hours on it since I finally picked it up this spring, but a lot of the game play is the same thing you’ve done before a zillion times, just dressed up differently and with better equipment or more inventory slots as you go along.

Campfire Songs

I’m listening to the soundtrack now. Most space games don’t use banjos and harmonicas as key instruments, but each astronaut in the game also plays music on a different instrument while sitting by their own campfire, each on a different planet. Though I’m not sure how the ocean one stays lit.

So here’s a toast(ed marshmallow) to the travellers from Timber Hearth.

Next goal: figuring out how to get to the new planet in the expansion!

Also posted on my reviews site

I’ve seen The Last Jedi twice now. I’m still not sure how I’d rank it, but the performances are way better than most of the prequel trilogy, and the story is the first theatrical Star Wars to break new ground in ages.

I’ll admit there’s a lot of stuff that happened that I didn’t like, but it made sense within the story context, and it was done in an interesting way. And there was a lot of cool stuff too…including a ton of blink-and-you’ll-miss-it details that I missed the first time through.

What do you mean, “Like?”

I learned years ago that “stuff happened that I didn’t like” and “it was badly made” are two separate comments on a movie, TV show, book, or other work of art.

Do I like the reason Luke left? No, but it makes sense. (A lot more sense than him joining the Dark Side with a resurrected clone of Darth Sidious, TBH.) When you think about it, it’s probably the best explanation they could have come up with for why Luke would decide that he’s part of the problem and remove himself from the galactic stage. It would have to be something majorly traumatic that he would blame himself for.

Do I like that the Resistance command don’t trust each other enough to share plans? No, but again it makes sense under the circumstances, and it feeds into the themes.

Structure and Hope

The Last Jedi feels different from the other Star Wars films. It’s a lot of separate threads that seem mostly unconnected but come together toward the end into a clear picture. Rey’s journey is critical, as is Kylo Ren’s, as is the link between their journeys. Luke’s reasons for being on the island, and his triumphant return, are tied deeply into the plight of the Resistance as it battles the loss of hope, which we see in the slow attrition of the fleet chase, the breakdown of trust within command, and finally the point where they’re reduced to one small band making what could well be a last stand.

And the trip to Canto Bight? For all the whining about it, I think it’s thematically more important than the chase. It shows people taking advantage of both sides of the conflict, and it shows ordinary civilians being oppressed…and that epilogue.

The First Order does everything they can to snuff out that spark of hope, and almost succeeds…but it flares again. We see it with Luke, and with Rey, but their actions only preserve what’s left. It still feels like a hollow victory until we see the epilogue and realize that the spark has taken hold, and is growing again — and that’s inspired as much by one kid’s encounter with Finn and Rose as the legend of Luke Skywalker.

Take out Canto Bight and you take out the epilogue. Take out the epilogue and you’re left with an unremittingly bleak story. Bleaker than Revenge of the Sith…but only* because we already knew where RoTS had to go.

Uncharted Regions

This is the first time since 1983 that there’s been real uncertainty about the future in a Star Wars movie. We didn’t know where The Empire Strikes Back was going, or Return of the Jedi. The prequel trilogy had a lot of surprises along the way, but we knew it would end with Anakin turning to the dark side and helping wipe out the Jedi, Palpatine becoming the Emperor, and the Republic becoming the Empire. I loved Rogue One, but again, we knew what it was building up to. And The Force Awakens was too focused on bringing fans back into the fold with familiarity to break new ground.

The Expanded Universe quickly set up a new status quo and told episodic stories within that setting. Some changes would stick over time, but you knew at the end of the day Leia was rebuilding the Republic, Luke was rebuilding the Jedi, and so on. Eventually they broke out of it and started making big changes with New Jedi Order, and subsequent stories that moved toward the more distant future of Legacy, but it was only a secondary canon, blessed but less official than the movies.

Now? We have no idea what might happen next. We can hope that the First Order will be defeated, because that’s the kind of story Star Wars is, but we have no idea what the cost will be, or who will make it through to the end, who might redeem themselves or turn to darkness.

And I have to wonder if that’s part of the backlash: Star Wars has been a familiar place for decades, and now that certainty is gone.

Cool stuff

So, some of those great details that I didn’t notice the first time through:

  • When Leia floats through the ruined bridge, she passes through the hologram of Snokes’ flagship, disrupting it just like Holdo’s hyperspace maneuver does later in the movie.
  • After Luke’s projection is finished, he sees two suns and the Force theme swells. The first time through I was so caught up in worry about Leia (tied up with Carrie Fisher’s death) that I didn’t quite notice. The second time through, I knew what was happening with her, but I just lost it at this moment.
  • The kid with the Resistance ring at the end doesn’t grab his broom and lift it – the broom moves to his hand.

*Well, that and Lucas didn’t manage to convey as much emotional heart in the prequels as he did in ANH or the other directors did w/ Empire & Jedi. They all felt slightly detached. And I’ve seen the actors in enough other movies to know it wasn’t their fault.

The cold-war musical Chess works surprisingly well set in the present day.

UCI Drama’s production is a concert staging of the show, with the orchestra and choir onstage, and the actors carrying handheld microphones with minimal props. It works well, especially for the more 80s-pop numbers like “Nobody’s Side” and the big ensemble songs like “Merano” and the chess games, though it gets a little awkward when the characters are singing to each other with microphones. (The show features two competing styles of music, achingly 80s and classical musical theater.)

The show’s structure is fluid, with vast differences between the original London and Broadway versions and later productions, and just about every version tweaking the story and moving songs around. This version largely follows the London stage version, with a few key changes:

  1. It’s set in the present day. This updates the USSR to Russia and drops the CIA vs KGB elements of the background game played between Walter and Molokov. Florence is the daughter of Hungarian refugees, rather than a former child refugee herself (Budapest 1956 is the only fixed date in the story.) The political stakes may be a bit lower, but the personal stakes work just as well.
  2. Several roles have been recast as women, including Molokova and the arbiter, which makes the show even more “alto-licious” (as Katie puts it).
  3. The second act drops a lot of the connections between songs (it is done as a concert, after all), which means you don’t see the breakdown of Anatoly’s and Florence’s relationship, or Anatoly cracking under the pressure, until he finds his “one true obligation.” You get the before and after but not the process.

The performances were all solid, with Molokova in particular as a standout.

An aside: I found it interesting to see an actual production of Chess at UCI, since the songs had been so popular with the musical theater crowd when I was there in the 1990s. “I Know Him So Well,” “Heaven Help My Heart,” and “Someone Else’s Story” were standards in the library, and I heard them a zillion times, while all the guys who were serious about musicals wanted to sing “Anthem.” And really, can you blame them?

I’m still not sure how well “Someone Else’s Story” works for Svetlana, but that ship has sailed. And “One Night In Bangkok,” despite being instantly recognizable to anyone who lived through the 80s, is cringe-worthy now. For this production they downplay the stereotyping by playing up the fact that it’s seen through the perspective of a total lout (Freddie). It’s still cringe-worthy, but at least it’s a character statement rather than a narrative one.

The production continues through this weekend.

I saw 3D Theatricals’ production of Beauty and the Beast this weekend and really enjoyed it. It was much better than the stripped-down touring version we saw in 2010. Bigger cast, bigger orchestra, more elaborate costumes and sets, and they didn’t cut any of the songs (including the one I kind of wish they had).

Great performances from the leads. Belle was a little more brassy than I’m used to, but it worked. The scenes with her and Maurice at the beginning had a nice geeky-family-hanging-out feel to them. Gaston’s performance actually reminded me a lot of Captain Hammer.

It was interesting to see how they worked around the lack of an understudy for Lumiere. They said he (and the actor playing Chip) had been delayed by a car accident, which may have been one he was involved in, or may have been the multi-car fatal collision and fire that shut down the 5 freeway for the whole day. They pulled an actor from the ensemble who had never rehearsed the part, and while he knew a lot of it, they still had to work around things like the dance steps in “Be Our Guest.” (Belle stepped in and offered to lead.) The regular actor made it there before act two and stepped back into the role.

Incidentally: Chip is a thankless part. You have to sit inside a cart wearing a giant teacup on your head the entire time you’re on stage. Though I’m impressed at what it takes to play Mrs. Potts: You need to hold one arm up the entire time (or else wear a very unbalanced costume on your shoulder, which I can imagine messing up your back), and push that cart around one-handed, with choreography. I hope directors/costumers are willing to adapt the costume for the actress’ dominant hand.

Anyway, it was a good production, and an interesting live-theater snafu. Sadly, I was the only one flu-less enough to go, and it was the last weekend of a short run. One of these days!

Seeing Ragtime on stage is a vastly different experience from listening to it, and not just because it’s live theater. There’s so much context, so many connections, so much subtext that you don’t get from the songs alone. It’s very much a go-home-and-hug-your-kids kind of show.

I’ve been a fan of the music ever since we did a few songs from it in a revue back in college, but I’d never actually seen it until this month, when I caught 3D Theatricals’ production in Redondo Beach.

It’s a big show — forty-six people on stage, according to the director — and they turned in a great performance. The vocal standout, I thought, was the actress playing Mother. The actor playing Coalhouse had a very different voice than the one on the album, but he had physical presence and was able to really convey both his optimism in act one and his rage in act two. The character needs both to work.

Speaking of differences between the production and the cast album, I should note: when you just have the highlights, Father comes off as just kind of clueless. When you have the full songs and the book, he’s a bit of an obstinate jerk.

I found myself struck by the layers of historical interpretation: It’s a modern production of a 15-year-old adaptation of a 40-year-old novel about life in America 100 years ago. And we’re still dealing with the same problems: Institutionalized racism and sexism, exploitation of the working poor, conflict over how to handle immigration. It really hit at the moment when authorities kill a young African-American because they think (wrongly) that she has a gun. You can argue that any historical fiction is as much about the present day as it is about the period it’s set in, and maybe it’s a matter of each era distilling the common themes from the older work, but it was telling (and disheartening) how topical the story still is.